This program is
implementation of some algorithms in 3D Graphics, it supports:
* Viewing .itd .dfx .obj .off .igs .dvs model files.
* Exporting the rendered scene as .bmp file.
* Loading multiple models.
* Selecting an specific object to work with.
* Controlling finess
triangulation procedure.
* Clipping..
* Orthographic/Perspective projection.
* Transformations: Rotation/Scaling/Translation.
* Applying transformations both in World/Object Space, in
X/Y/Z/XY plans.
* Showing: Normals/Bounding-Boxes/Axis/Silhouette.
* Shading modes: Flat/Gouraud/Phong.
* Changing material properties.
* Controlling light sources.
* Choosing background image.
* Render as Wire-Frame.
* Choosing surface texture: BitMap/Noise/Plasma/Marble/Wood.
* Forcing transparency.
* Bump Mapping..
* Surface Cut..
* Fog Decay..
* Super Sampling..
* Animation..
Something
to download :
*
the headers of gfx files
*
.exe
*
irit.dll
*
some models
Links:
*
Computer Graphics course
*
Hall of Fame
*
Computer Science Department
*
Technion
*
My T2 homepage
and here are some pictures, click to on each one to enlarge it:
© Mahmood Yassin 2003