This program is implementation of some algorithms in 3D Graphics, it supports:
*    Viewing .itd .dfx .obj .off .igs .dvs model files.
*    Exporting the rendered scene as .bmp file.
*    Loading multiple models.
*    Selecting an specific object to work with.
*    Controlling finess
triangulation procedure.
*    Clipping..
*    Orthographic/Perspective projection.
*    Transformations: Rotation/Scaling/Translation.
*    Applying transformations both in World/Object Space, in X/Y/Z/XY plans.
*    Showing: Normals/Bounding-Boxes/Axis/Silhouette.
*    Shading modes: Flat/Gouraud/Phong.
*    Changing material properties.
*    Controlling light sources.
*    Choosing background image.
*    Render as Wire-Frame.
*    Choosing surface texture: BitMap/Noise/Plasma/Marble/Wood.
*    Forcing transparency.
*    Bump Mapping..
*    Surface Cut..
*    Fog Decay..
*    Super Sampling..
*    Animation..

 


Something to download :
*   
the headers of gfx  files
*    .exe
*    irit.dll
*    some models

Links:
*
    Computer Graphics course
*
    Hall of Fame
*
    Computer Science Department
*    Technion
*
    My T2 homepage

and here are some pictures, click to on each one to enlarge it:





© Mahmood Yassin 2003